macroScript dayLightScript
buttontext: "DayLight"
Category: "ChippedTooth"
internalCategory:"ChippedTooth"
Tooltip:"Sets up a DayLight System"
(
IDisplayGamma.colorCorrectionMode = #gamma --enable Gamma
IDisplayGamma.gamma = 2.2 --set the Gamma to 2.2
IDisplayGamma.affectColorPickers = true -- ticks the Affect Color Selectors
IDisplayGamma.affectMEdit = true -- ticks the Affect Material Editor
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-- resetMaxFile #noPrompt -- use this if the one underneath this one sucks just remove the two -- at the start of this line!! no others
if checkForSave() do resetMaxFile() --This is optional it will reset max, but it will give you the chance to save first. To remove this line put two dashes in front.
renderers.current = mental_ray_renderer() --This sets your renderer to MR
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for i = 1 to 24 do -- This sets all the materials to Arch and Design and puts a random colour in the diffuse slot
(
setMEditMaterial i (Arch___Design__mi ())
meditMaterials[i].diff_color = random black white
)
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theInt = DaylightSystemFactory2.Create sunClass:mr_Sun skyClass:mr_Sky --This creates the DayLight system and sets the mrSun and mrSky
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mrEC = mr_Photographic_Exposure_Control () --Sets thedropdown to the mr_Photographic_Exposure_Control in exposure control
SceneExposureControl.exposureControl = mrEC -- assign to a variable
mrEC.active = true -- tick the Active box
mrEC.exposure_mode = 0 -- set the exposure (EV) radio button
mrEC.exposure_value = 15 -- set the spinner to 15
-------------------------------------------------------------------------------------------------------
Loc = $Daylight001.controller -- set the lat and long and orbital scale
Loc.latitude = 35.23
Loc.longitude = -80.85
Loc.orbital_scale = 80
)
3d Pages
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Wednesday, October 31, 2012
Tuesday, October 30, 2012
Of all tyrannies, a tyranny sincerely exercised for the good of its victim may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron’s cruelty may sometimes sleep, his cupidity may at some point be satiated, but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience.
-- C S Lewis
-- C S Lewis
Sunday, October 28, 2012
Rigging the Character - Part 1 - Foot Helpers and IK Chains
https://www.youtube.com/watch?v=SM39kLZJC4E&feature=channel&list=UL
Description: In this movie, you start the rigging process. This means you start to introduce some flexibility in how the skeleton will be animated. As you have done earlier, you start from the character's feet moving up. Unlike with the creation and skinning of the skeleton, there are no Symmetry tools to simplify rigging, so what you do on a left limb has to be duplicated on the right limb. In order not to make this tutorial any longer than it already is, the movie will be showing the workflow on left limbs only.
Level: Advanced
Recorded in: 3ds Max 2013
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Description: In this movie, you start the rigging process. This means you start to introduce some flexibility in how the skeleton will be animated. As you have done earlier, you start from the character's feet moving up. Unlike with the creation and skinning of the skeleton, there are no Symmetry tools to simplify rigging, so what you do on a left limb has to be duplicated on the right limb. In order not to make this tutorial any longer than it already is, the movie will be showing the workflow on left limbs only.
Level: Advanced
Recorded in: 3ds Max 2013
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Wednesday, October 24, 2012
Particle Flow tips & tricks
Particle Flow tips & tricks
Compilation of simple tricks everyone should know to effectively work with Particle Flow.
http://lab.deko.lt/particle-flow-tipstricks
Compilation of simple tricks everyone should know to effectively work with Particle Flow.
http://lab.deko.lt/particle-flow-tipstricks