Description: In this movie, you start the rigging process. This means you start to introduce some flexibility in how the skeleton will be animated. As you have done earlier, you start from the character's feet moving up. Unlike with the creation and skinning of the skeleton, there are no Symmetry tools to simplify rigging, so what you do on a left limb has to be duplicated on the right limb. In order not to make this tutorial any longer than it already is, the movie will be showing the workflow on left limbs only.
Recorded in: 3ds Max 2013
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip