Friday, May 8, 2015

Facial Rigging Bone Based

Published on 7 May 2015
Paul Neale

Three hour facial rigging master classs in 3DS Max.This was a live class that was recorded

Monday, December 22, 2014

The VRay ebooks are available for download again

Introducing : FX TD Transformation

THE ULTIMATE 32 WEEK INTENSIVE! - Continue your path to greatness as we switch gears and shift our focus entirely to FX! Take a look at what you’ll learn and how it will guarantee you start to see real results.

Become faster, more skilled, more powerful - this course will bridge high-end production FX with Coding and Automation and complete power to customize and create your own FX tools for shot development.

Saturday, December 20, 2014

A new blog

I've got a new blog about making musical instruments
Any big goals for next year? Here's the 3rd video ...

Hi, have you gotten all your xmas shopping done?! :)

First of all I just want to say thank you to everyone, this has been a huge undertaking and all of the hundreds of emails as well as messages across facebook and other social media has been amazing! I'm still replying to many comments, messages and emails so if I haven't responded yet I just want to say thank you right now, and I am getting to it! :)

I've already heard a lot of great stories of where these techniques I've shown you have been applied to many productions already, some of which I'm kind of jealous about because they're a few of my favorite movies coming out next year! But that is truly awesome!

Here's a link to the 3rd video

Download the files in the video

As you can imagine, gaining a solid understanding of developing tools for high end production you can truly push your career to an entirely new level, and that's what the entire experience is about, preparing you for 2015 and giving you the tools to transform your career and get much more stability in your career as well as financially, and really showcase a new ability that is in such high demand these days yet very few people tend to have it.

With FX, we have all learned to use FumeFX, Thinking Particles, Krakatoa, Particle Flow, Realflow, all the necessary tools but we haven't harnessed their real power and potential by being able to combine both our creative and technical abilities as one. If you could develop your own custom FX tools, automate what you do day to day, and typically do what most supervisors and leads do at the big studios - how would that benefit your career? How would that give you more confidence in your typical day to day projects as well as more importantly the future projects and studios you want to work with?

I know a few of you have already been jumping the gun asking about the course and both where to sign up, how much and also about licenses. I'll get to that shortly, I will say Cebas has been awesome in offering free Thinking Particles 6 licenses for everyone for the duration of the course (8 months), as well as the option to get a license beyond that for a discounted rate. So that is so awesome, I'm also close to getting licenses for everyone for Realflow too but that isn't finalized just yet. But that means for most of 2015 you'll have a license of possibly Realflow, FumeFX and Thinking Particles 6!

So that alone is super cool but I will have more information on this 8 month interactive mentorship program in the next and final video I'll be sending you, I will say that positions in this course will fill up fast so it's likely to be in the first 2-3 days so I'll just let you know to mark your calendars for 10am (Los Angeles time) Sunday, to look out for an email, I will be sending directly to you, last time I ran a course similar to this it sold out in just over a week, but this time around because this will be an interactive mentorship course, I am letting only a small number of people in, so it is guaranteed to fill up much faster than that. The FX mentorship is completely interactive and will go for 8 months so I imagine it will be quite a while before it's run again! So keep an eye out for the final video I'll be sending with more information on signing up for the course Sunday 10am LA time!

Thanks and I truly honor you for having the ambition to want to step your skills up and gain new abilities, I really value those who do have that motivation and hunger for success and it's far and few between - we're the ones who work the late nights and burn the midnight oil to be the best we can be and make our impression on the industry, so I want to congratulate you on this, it's definitely how I got to where I am, never giving up and total focus on hitting those goals! Keep it up!

PS. So again here's a link to the video and keep an eye out for Sunday 10am!

Thursday, December 18, 2014

FumeFX Interactive Lighting Tool


So I 'just' put up the second video now. I think this for a lot of FX TD's is going to be something really cool and useful - I know because I rely on this technique ALL THE TIME in production. It's pretty much the backbone of how I light my shots these days and it's extremely powerful!

Here's a link to the video here in case you're in a hurry

The concept will be all about setting up a tool to automatically light your scenes for you based on the fire in your shot. As we all know fire is a light source and now we can actually use it to literally light our shots. To avoid any weird 'hacked' lighting to try to match what the effects are doing, as well as avoid wasting hours lighting our shots to mimic the fire.

More importantly it will teach you a lot of really powerful concepts:
How to automatically optimize your scene for rendering
Set up Global Illumination tweaked specifically for FX
Turn all your FumeFX grids off from being visible to camera but still visible to light calculation
Create new shaders for your scene
Re-path your render output and build directories specifically for rendering your interactive lighting pass out
Create a new 'ready to render' scene file with all of these changes
Build an interface to make it all a one click process, as well as having additional controls to adjust sampling and lighting strength for the shot
So there's lots of really powerful techniques we're building here, and we're definitely covering a lot of great material.

What I want from you is to start to think "what else can I automate in my day to day workflow?" What else is there that you do a lot of that could benefit from a bit of scripting and automation?

There is so much power by developing tools, and yes at first it all seems very intimidating but I want to show you how to build scripts to make your effects not only easier, faster but also better!

Check out the video here

Download the files here

Thanks again

I have ONE more video coming and this one's a big one! So get ready for this, in the meantime enjoy this video, I included the download link so you don't need to wait! ;)

PS. The last video is coming, keep an eye out on your email in the coming days for the BIG ONE!