Wednesday, June 18, 2014

Technical Director Training

I'm not a shill for Allan, nor do I have the money to do this course but I recommend it based on just how difficult it is to get any decent practical Maxscript training.

It took me ages to understand how to best learn maxscript and it took jumping around from site to site and asking questions until the penny dropped.

If you have the money and want to learn maxscript then you need to do this course.

Create killer animation and 3D tools to work faster, better and easier in day to day production!

The fact is that as artists working in 3D, whether it's in animation, modeling, rigging, lighting or even FX - we all can benefit drastically from ability to write our own 3D tools and automate a lot of the tasks that we do day to day!
Even simple things like having 3DS Max automatically update where it's saving out it's renders to, and render elements every time you save a new Max file, or automatically convert your renders to quicktime .mov files and upload to your dailies folder for review once your renders are complete. Building asset publishing systems, automatically light your shots, scale scenes or even launch photoshop or other tools from inside of Max! There are so many cool things we can do with 3DS Max, utilizing Maxscript that pretty much any artist is going to benefit from taking the plunge and learning these unique skills, that instantly set you aside from every other artist in your studio! 
Typical courses like this you are expected to pay something in the price range of $3,500. AT LEAST! The course, going for over 14 weeks, with every week containg 5-6 lessons - I'll be honest, this course is insane! Every week receiving access to new videos, new content and mentoring from Allan McKay and even additional print-outs and other bonus gifts along the way! This course is by far the most robust course I've ever taught, whether it be online, or even private classes that I've taught at ILM, Ubisoft, Prime Focus, Autodesk, SIGGRAPH, or many other events. NOTHING IS LIKE THIS!

Tuesday, June 17, 2014

Video 5 - Script Interfaces & Preview Tools

Here we are, video 5! The final video of this mini course. This lesson we begin to look at creating interfaces to our tools as well as property overrides for our FX, so that we can change the values of our FX rather than being limited to the settings we saved in our asset file!
We go beyond that by creating our own Playblast (Animation Preview) tool, so that we can create custom previews, but more importantly we use this in conjunction with various other tools we develop to be able to scan the scenes we generated previously and automatically generate previews of each! This way we can review the effects that were created for our shot, without ever needing to open each of the video files up - or for submitting to dailies for review.
This is the final video of our mini course, I hope you enjoyed it! This is just a taste of Technical Director Transformation - more information to come on this 14 week intense course, if you thought five videos was a lot, imagine what you can do with another EIGHTY HIGH-END VIDEOS over the span of 14 weeks of intense thorough training starting from the ground up!

Sunday, June 15, 2014

Video 4 - Procedural FX Automation and Max File Creation

Alright! Taking what we learned from the last video we take things to a whole new level in this video! We begin to construct intelligent tools that are able to scan our scene and collect all characters and begin to construct our effects automatically for us rather than needing to select a character to apply our effects to. Not only this, but we go further by making this tool literally assemble Max files for us of the effect applied to each character. There is a lot we cover in this lesson, it's definitely moving quickly into advanced territory so keep up!

Friday, June 13, 2014

Technical Director Transformation Launch - Allan Mckay

Welcome to Video 3!

Probably the most beneficial skill that every artist typically does not have, is the ability to write artist tools, build procedural pipelines and automate 90% of their day to day tasks. The general reason behind this is most artists think it’s not for them, they can’t learn it be cause they’re A) not good at math or B) don’t know where to begin. You’re wrong!

By the way, this is a FREE intense training course on MaxScript for pipeline and tool production, designed for ARTISTS.
This video will teach you how to go one step further, after we create our rendered image sequence
Dynamic Asset Distribution
FX! We take our FX assets and begin to develop it into a tool we can dynamically apply across multiple shots easily

This course is like no other, we take a crash course into developing tools that you can use right away in production TODAY to help make your work-life easier. As well as give you a greater understanding of how powerful developing scripts and tools can be, to go far beyond what your expectations probably are. This is designed for artists – by artists – to showcase the power of developing tools as a creative!

If you want to improve your career and increase your job stability, there is no other ability you should learn more than being able to code.