for a in objects do
(
if ( classof a.material == standard ) then --check to see if the material in the object is Standard material then
(
m.material.opacity = 0 --set its opacity to 0
)
if ( classof m.material == Multimaterial ) then --and if it's a multisub material then
(
for a = 1 to m.material.numsubs do --count through the submaterials and
(
if ( classof m.material.materialList[a] == standard) then --check to see if a Standard material is in the submaterials
(
m.material.materialList[a].opacity = 0 --then set its opacity to 0
)
)
)
)
This will change the opacity on selected materials to 0 even if buried inside a multimaterial.
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