Monday, August 1, 2011

Easy Turntable update

Added the ability to reverse the spin of the animation
Stole the code from John Martini



11 comments:

  1. Thanks for this useful script. I'm using vray. Is there any chance that user can select the camera type, so that I can create a turntable animation with vray physical camera?

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  2. This comment has been removed by the author.

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  3. Ok sorry about the slack response to you question I must admit I didn't see it lol so used to not getting any responses.

    I'll look into allowing you to use vray cameras

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  4. thanks for the feedback, appreciated.

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  5. Must admit to being really busy and having trouble finding vray scripting info. It's nearly done but I can't seem to grab the bloody target properly aaaaaaaaaaaaarrrrrrrrrrrrrrrr. lol

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  6. Ok done. It's a separate script until I can place the different cameras in a function and bundle the two different cameras in one script.
    Anyway for the time being let me know of any problems, always happy to tackle scripting tasks when time and my knowledge permit.

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  7. ps you can run both script side by side as I've given the new one all new variables.

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  8. Thanks a lot. It works great. I'll let you know if any problem happens!

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  9. Something I did notice.

    After using the script, "Default In/Out tangents for new keys" option changes to "linear" This is certainly not a bug but I think it would be better to revert back to user's last selected setting after script is done.

    One other thing is dummy should not be visible (at least it shouldn't be visible in the camera view, I dont know if this is possible though). Because I can see the dummy in camera view and it may be irritating at times. A good example to this, vray camera has a target node which you can see as a box in ortographic views. But you can't see that box in camera view.

    Another thing is that everything would be collected under a group, neat and tidy.

    I hope these suggestions will be helpful. Thanks.

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  10. "After using the script, "Default In/Out tangents for new keys" option changes to "linear" This is certainly not a bug but I think it would be better to revert back to user's last selected setting after script is done."

    Solved(Done!) in 1.6 not uploaded yet, soon.

    When you use the radiobuttons to change to Vray Physical Camera it also sets your renderer to Vray as well just so you don't have to. When resetting it changes it back to scanline.

    There's probably more but I'm exhausted and going blind lol

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